You can still point your Launchbox to the 7s to import the roms, but the Roms themselves need to each be extracted to their own respective folders and be pointed to from ScummVM and you'll need a working ScummVM.ini for it to work. The required files must be organized in the following manner to be recognized: Updates for the CD version. I might try to re-do my tutorial soon to show the correct way to set it up. thanks for pointing this out and making me look into this more deeply to understand it better. Man, sorry to everyone for the confusion. You could probably use it if the paths are the same or you could do a mass find and replace of the locations and change them to your roms location. I'll include my ScummVM.ini here for you to look at. The alternatives are to use the command line for all settings. Setting an initial configuration file in this way allows default settings to easily be bundled with a game. So even though when I created my tutorial, I started from complete scratch, Rocketlauncher fouled me up by looking for an instance of the ini in my appdata/roaming folder, and found one! OOPS. ScummVM uses this default file if the configuration file is missing from its usual location, such as after initial install, or if the user deletes their configuration file. I didn't even remember I had this folder set up this way. In that ini file, there were entries pointed to another folder full of the same roms only unzipped and in their own folders. users\jay\appdata\roaming\ScummVM folder. When I ran the troubleshooting log, I discovered that Rocketlauncher was pulling an old ScummVM.ini from my. The ScummVM.ini I thought ScummVM was using didn't really have anything in it. I had to run the troubleshooting log of Rocketlauncher in order to trace what was going on. ![]() In reality, ScummVM's roms path is defined in ScummVM.ini. I guess at some point originally, I set up ScummVM similar to how Retrohumanoid is describing, but later when I created my tutorial - not realizing exactly what was going on, I incorrectly assumed that Rockelauncher was opening my roms from 7zs. However, you soon run into complications when arriving on Riven. Continuing where the first game left off, Atrus asks you to go to Riven to rescue his wife Catherine and imprison his father Gehn. It's kinda complicated but I'll try to explain. Riven: The Sequel to Myst is, as the title says, the sequel to Myst, and the second game in the Myst series. OK, not really understanding what all the fuss is about, I looked into trying to find how exactly my setup works and I found a huge mistake I made in my tutorial.
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