![]() Keep in mind that friendly fire is turned off in Domination, so you can be a little more liberal with your firing if you're facing a large group trying to contest the flag. The way repair points work is to help even out the kind of damage you can deal while playing. Once used, a repair point cannot be used by anyone for one minute. However, you must stay in the circle for five seconds before getting refreshed. These warm, inviting circles can instantly repair a vehicle and reload rounds (that's reload, not resupply). Be aware of your team's situation when picking the next tank.As you wait to respawn, take time to review the score and determine how many more flag captures you will need to win.The only limitation is that a tank isn't selectable for 30 seconds after its destruction, so you won't be able to just hop back into the same vehicle. A respawned tank will have full ammo and consumables (as you've specified in the Garage). There's no limit to how many respawns you have during a match. If you're destroyed, you can select another one of the designated Domination tanks, but the destroyed vehicle will be unavailable for 30 seconds, and respawns always take 10 seconds before you can return to the fight. You have the ability to respawn your tanks in the middle of the match and keep fighting until battle ends! Respawning marks the biggest difference between this mode and the others in the game. ♦ The objective is to reach 150 Victory Points before the 10-minute timer expires - if it does, then the team with more points wins ♦ Given the small team sizes and powerful tanks at play, it's important to communicate, and travel in strong packs ♦ Familiar maps are used with unique placements of flags, repair points, and bases Fast Facts ♦ Domination places you in one of three tier X tanks, with points earned by destroying enemy tanks or delivering flags to your base In general, it's a good idea to cluster non-essential buildings around your walled-in area, to give archers something to shoot at before they can get at your resource storage and other good stuff.WARNING! Proper operation of Domination mode is only guaranteed for "clean" clients not running modifications. Getting it under the defensive umbrella of your catapult is probably worth sacrificing optimal road connectedness if you have to. I recommend swapping your storehouse with your war academy, or doing something else to put it closer to your main defenses, to make it harder for people to grab your trade goods. ![]() So, keep up the good work as far as that goes. Your walls are on the thin side, but I think you know that, because I can see that you have been upgrading them since your last base picture. Don't put it right next to the catapult, though, so that one Sabotage tactic can't take both out at once. You'll want it near enough to your catapult to discourage heavy cavalry from rushing it. I'd recommend building a ballista as soon as possible, before starting to upgrade your towers. (The third chapter of the Machinery technology would let you build a second catapult, but if you're building Notre Dame I can see waiting on researching that until you can get the discount.) That's your main heavy hitter right now, so you might want to see if you can locate it more centrally. The bad news is that I'd be able to take out your lower defenses and start in on your markets without taking fire from your catapult. The good news is that with the long, thin layout, I think I'd want to attack from the bottom, which means I'd be taking out your Town Center and giving you a peace treaty. That's what I built and I haven't regretted it. Glad to see you are making progress - congrats on hitting a new age!
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